Wednesday, October 21, 2009

Free Ribbon Symbols for Adobe Illustrator


I created these ribbon symbols for my "Rockin'Hallowe'en" image.

File type: AI, version CS3 (if you need an older version, please request)

Instructions for Use:
Please open your Symbols palette to use these, if not already viewable (Window > Symbols). To open as a Symbol Library, select open symbol library > other library... from the Symbols palette menu, and navigate to the location where you saved the file.

The first symbol is a white starbust that can be used as an accent on top of the ribbons. I have used lighten 50% to show how it can be modified, but feel free to try your own settings.

Free for personal and commercial use. Not to be sold. Please credit Emily Gonsalves as the creator of these symbols whenever possible.

Download Now


Thank you for downloading! Please, feel free to let me know how you used these.

If you like these, please consider donating via Paypal.

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Wednesday, September 9, 2009

Tutorial: Creating a Vector Fireball

This tutorial requires the use of two tools in Illustrator:
  • the flare tool (located under the rectangle and ellipse tools)

  • the spiral tool (located under the line segment tool)


The end result of the tutorial will be to create a fireball that can be used as an effect in vector artwork. Below is an example of how this technique can be incorporated into a figure drawing. The image is from page 12 of Green Corner.

Colour values are listed in CMYK in percentages (in the format of #/#/#/#). This tutorial is mostly a list of the settings I used for this effect. The tools are pretty simple to use and only need modifications to suit this purpose.

The Flare:

Here is what a flare looks like in outline mode:


Compared to regular view, against a background:



  1. The full size of this flare is 3.0084 inches. The bottom most part of the flare has a pale yellow stroke (5/20/50/0) of 3.171 pt. Opacity: 10% screen. Feather: 0.03 inches.
  2. Moving up a level, this part of the flare is a circle with a radial gradient for a fill. Opacity: 15% overlay. Feather: 0.1 inches. Th gradient is composed of two swatches: a rich black (0/100/100/100) at 0% and 100%, plus a brownish red (29/80/90/25) placed at 73% on the gradient slider. The midpoint remains at the default position of 50%.
  3. Another radial gradient, this one with opacity at 50% overlay. Feather: 0.1 inches. Colours and placements on the gradient bar are as follows: white at 15% (with the next midpoint diamond at 40%), a dark rose (27/69/50/28) located at 45% on the slider (next midpoint at 40%), rich black (0/100/100/100) at 85% on the slider (next midpoint at 70%), orange red (14/80/90/0) located at 90% (next midpoint at 25%), and rich black (0/100/100/100) at 100% on the slider.
  4. Moving up a level, to a slightly smaller circle filled with a gradient. Opacity: 100% difference. Feather: 0.1 inches. Gradient stops are white at 15%, midpoint at 35%, and black at 100%.

For the entire flare group, opacity is set to 100% lighten.


The spirals:

The brush style used for these is "dry brush 10" from the "Artistic_Paintbrush" brush library. The feather effects are more noticeable with these thick strokes, and help to soften the edges to seem more like flames and less like flat ink.

  1. The bottom most spiral is a group, with chunks missing from the original spiral. Opacity: 40% hard light. Feather: 0.05 inches. Stroke is 0.75 pt and coloured orange (0/80/100/0).
  2. The second spiral is intact. Opacity: 60% multiply. Feather: 0.1 inches. Stroke: 1 pt, maroon (0/91/100/51).
  3. The third spiral appears intact, but has been cut into four pieces for a more pleasing line quality. Opacity: 80% multiply. Feather: 0.1 inches. Stroke: 1 pt, warm yellow (10/40/100/0).
  4. Again, this spiral appears to be intact, but is actually cut into four segments. Opacity: 100% multiply. Feather: 0.07 inches. Stroke: 0.656 pt, light brown (25/45/70/5).

  5. A smaller spiral that appears to be intact, this time in three segments. Opacity: 40% hard light. Feather: 0.04 inches. Stroke: 0.374 pt, warm yellow (10/40/100/0).

The following image is what the fireball looks like assembled, on a background. Transparency modes, opacity, stroke thickness for the spirals, and colours will need adjusting depending on the background being used. It's important to create some contrast between the fire ball and the surroundings, or the effect won't be as strong. Also, don't forget that when placed in a scene, the fire ball is a light source and will affect the placement of shadows and highlights on the surroundings.



I hope you enjoyed this tutorial. Feel free to let me know if you liked this and/or have any questions in the comments.

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Wednesday, June 10, 2009

Tutorial: How to Create a Modern Fantasy Character in Illustrator

This tutorial covers the process of creating a fantasy pinup illustration with Illustrator CS3. This tutorial uses Live Paint, so you will need CS2 or above to follow. If you need an alternative method for a legacy version of Illustrator, please download my Creating Comics with Illustrator tutorial which includes instructions for that.

Only an abridged version is shown here. You can read the full tutorial on Vectortuts+ here.

Downloads for Following Along:

Highlight #1

When setting up a new document, I like to start with a layer named after the character (in this case, "Suko"), with these sublayers:
  • g – for character-specific guides (optional)
  • d – for top details and line work
  • sh – for shading and shine details that will be filled paths
  • c – for colour and shading with Live Paint

Feel free to use longer names that make more sense to you. You should also create a template layer at this point for your foundation drawing. I dim mine to 60% and set to unprintable (I delete the template later). Position the template image on the artboard and lock your template layer. My pencil sketch is available here, if you'd like to take a look.

Highlight #2

With the d layer active, start drawing with one of the calligraphic brushes with a black stroke set to 0.05 pt. Using a small stroke weight allows for a more delicate line. The brushes are angled to give subtle line variation.

It's easiest to start by drawing simpler lines first and leave the finer details such as facial features until later. I use the pen tool for drawing most lines. Use your pencil sketch as a guide, but don't be afraid to make corrections if you feel a line will look better if adjusted. Switch between the two brushes as necessary, if you find a line to be too thin or thick in a certain place.

Here's what the linework looks like when it's mostly done:

Highlight #3

Continue adding more details to your line work. Then, to make sure that the facial features are correct, unlock and show everything on all layers and sublayers. Rotate everything 90 degrees clockwise with the black selection tool (V) while holding down the Shift key. Adjust the facial features as needed, but ignore how the brush styles look altered. Use outline view (Command + Y) to see the paths without styles if that helps you while adjusting. I changed Suko's expression at this point to a slight smile. When you're happy with the changes, rotate everything back to the original position.



Highlight #4

When the line work is done, select and copy all of the paths on your d layer. Then lock all the layers you are not using and activate the c layer. Make sure that "paste remembers layers" is off.

Paste the copied line work on the c layer and delete any compound paths. Then, select everything on the c layer and convert to a Live Paint group by pressing Command + Option + X. You may receive a warning about brush styles being discarded. This is why the line work is on a separate layer.

Once you have your Live Paint group, hide your other layers. Use the direct selection tool (A) to select any superfluous paths that you won't need for Live Paint and delete them.

Select your Live Paint group and set the fill and stroke to none. Press X then / to do this quickly. Make the d layer visible again, but make sure only the c layer is unlocked. Now you can use the Live Paint bucket (K) to fill in your flat colours.

The image below shows partial flat colours and the gradient applied to the belt buckle (which I made as a compound path).


Highlight #5

Now we can move on to shading. Lock your Live Paint group and choose a bright colour that you are not colouring with. I usually use pink. Make sure you have no brush selected and set your stroke to 0.25 pt. You need to see the lines, but you don't want them too thick as you need to make sure the shaping is correct.

Draw outlines for the areas where you will add your shading. Some areas are easier to create shading outlines for by copying existing paths, ignore those for now. If you shaded your sketch well, use outline view to use your sketch as a guide. When you're done outlining, use the magic wand tool (Y) to select all the paths. Send them to the back of the layer by pressing Command + Shift + [. Unlock the Live Paint group and drag your selected paths into it via the layers palette.

When done correctly, you will see only your Live Paint group in the layer, but your paths will still be selected, as in the image below.


Press / to change the stroke to none if you haven't already. Deselect the paths and fill with your shading colours. Make adjustments as needed if there are gaps between paths that prevent you from filling.

When the bulk of the shading is completed for Live Paint, move to your sh layer to start adding extra details. I like to add a shaded accent to the eyes (alternatively, the accent can be lighter than the iris), and add small shading paths for the lips and the nose. You can also add shiny details to the skin and clothing. Use shiny accents on the skin minimally, you usually don't want you character to look like they have greasy skin.

The Final Image from the Tutorial:



This is only an abridged version of the tutorial. You can read the full tutorial on Vectortuts+ here.

Relevant Links:
The final illustration of Suko with a tiled background was shown in an earlier post (which includes links to the line work and sketch).

"Suko with a Rose" (with the tiled background) is available on RedBubble as prints.


Hope you enjoyed this tutorial!

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Tuesday, May 19, 2009

Illustrator Tip #2 - Knife versus Scissors

Click the image to see a larger version. I have moved the separate pieces apart to show the divisions.

A friend asked me recently what the difference is between the knife and scissors tools. You'll notice in the image above that the knife tends to cut on a squiggly path. It also creates closed shapes, which isn't always what you want when modifying a shape.

Personally, I prefer the scissors tool (C). You can cut anywhere on the path to get exactly the line that you want. For closed shapes, you get more control by using the pathfinder palette with overlapping shapes.

Hope you found this tip useful! If you have an Illustrator question feel free to ask. Or, if you have a suggestion for a tip, feel free to let me know.

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Sunday, April 26, 2009

Illustrator Tip #1 - Multi-Part Dialogue Balloons

This mini tutorial gives instructions on how to make multi-part dialogue balloons for cartooning. You may like to download a copy of my angled brushes before using this technique. The brushes are free to use. Please to not redistribute or sell them. If you need an older version, just let me know.

Download the Illustrator CS3 brushes (contained in a zip archive)
  1. Create ellipses and centre them behind each section of text. Draw the tail, allowing the open end to slightly overlap the last balloon in the series.
  2. Draw a path to use as a connecting point between the balloons that don’t touch with the 135˚ angled brush with a stroke of 0.25 pt.

  3. With the path selected, choose “expand appearance” from the “object” menu. Delete the central path by selecting it in the layers palette and pressing delete. Select the remaining path and apply the 135˚ brush. Making sure the path is still selected, click with the eyedropper in one of the balloons to select the same fill and stroke settings. Now the path matches the balloons.

  4. Select the balloons and the connector path. Make sure that the text and tail are not selected. Click on “add to shape area” in the pathfinder palette.

  5. Don’t click on “expand” in the pathfinder palette. This allows you to adjust the shapes after connecting, if necessary. Only expand when you’re sure you don’t want to edit the shape further.
Hope you enjoyed this tip! I'm going to be posting more like this in the future.

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Friday, February 6, 2009

Freebie: Art Nouveau Vector

Download Illustrator 10 ai (contained in a zip archive)

I created this vector tracing in 2003, for a college project. If I can confirm who the original artist of my source is later, I will edit this post to list the source.

Free to use in personal or commercial projects. Not to be sold. This vector is not to be claimed as the work of anyone else. Please credit me, Emily Gonsalves, wherever possible as the creator of the vector.


If you use the file, I'd love to know how it was used. Feel free to e-mail me about it. Hope you enjoy it!

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Wednesday, October 22, 2008

Red and the Woodsman: The Completed Special


Here is the completed 2008 Hallowe'en special for Green Corner, featuring Aena dressed as "Red" and Barudo dressed as the Woodsman, of Red Riding Hood.

Total time was 13 hours, 57 minutes (Illustrator began to slow down about halfway through)

A 1440 x 900 desktop version is available for download from the Midori Forest group. If you'd like another size, please request with your screen dimensions in pixels.

Prints are available on my Bubblesite.

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Tuesday, October 21, 2008

Red and the Woodsman: Part 2

I've continued working on the latest Green Corner special.


I did try beginning the background another way before, but I scrapped it and took some photos outside for inspiration. I will be uploading the photos I took to my Flickr account soon.

The grasses, sand patches, and the patches of leaves are all symbols that came with Illustrator (under "nature"). I added a stroke to some of the leaves and changed that symbol's colours; but the others were only coloured, not edited. The trees are from Bittbox (you can download the vectors here).

I'm nearly done shading the figures now, aside from a few things for Barudo and other minor adjustments. As this picture gets more detailed, Illustrator's response time is slowing, so it's taking a little longer to continue the work. I won't be listing the time it took to get to this point from the line work, but I will post the total time once the image is complete.

I'm very happy with how this image is progressing, and I look forward to finishing it. It will definitely be available in my RedBubble store when complete. There isn't much there at the moment, as I'm working on formatting more artwork to add. But if you want some Hallowe'en cards of Aena in her witch costume, that is available.

Please let me know if you have any comments or constructive criticism to share. I'm almost done with this piece, so this is the best time to let me know if you find something awkward.

Hope you like it so far.

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Friday, October 17, 2008

Hallowe'en Special: Red and the Woodsman

Here's my initial line work for the latest Green Corner special in progress. I'm using a more natural style for this special, but the comic has more of a manga influence.

Aena is dressed as Red Riding Hood, Barudo is playing the Woodsman. Line work for Aena took 2 hours, 43.5 minutes (mainly because of the detail), and 2 hours 14 minutes for Barudo. I usually use less detail for the hair and clothing in the comic because it's too time-consuming, but I can add more detail in the specials.

I have some minor edits to make to Barudo, but the line work is pretty much set. I will probably show a shirtless version of Barudo later, as I did draw his muscles underneath the shirt. I'll be starting on the colouring and the background next.

Hope you like it so far.

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Wednesday, July 23, 2008

Tutorial: Creating Comics with Illustrator

My tutorial for creating comic pages with Adobe Illustrator is available in PDF format here (948 KB). The tutorial is geared toward the novice user, but more experienced users may find some interesting techniques as well.

Please let me know if you have any questions about items not answered in the tutorial.

Edit: The location of the PDF has changed. Please only link to this post when promoting this tutorial. Direct links to the PDF are not permitted.

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Saturday, June 21, 2008

Jumping Aena Complete

eeI've completed the illustration of Aena (from my comic series, Green Corner) jumping. You can see my earlier progress post here if you missed it.

The finished piece:


Total time was 5 hours and 11 minutes. As mentioned earlier, the initial linework took an hour and 35 minutes, while the flat colour took 13 and a half minutes. Yesterday, I spent three hours and 23 minutes adding shading, shine, and fixing a couple details. I also added a simple background for interest.

It used to take longer to create an image like this as I was previously using Illustrator 9. I'm now using CS3 with livepaint for colouring, which helps to speed things up.

I've made a 1440 x 900 wallpaper with this image, but if you would like another size, please request and I will upload to the Midori Forest Google Group.

Here's a comparison image that shows my initial pencil sketch, the sketch darkened and cleaned up, and the final piece side by side:


The pencil sketch was completed on a bus and I didn't have an eraser on me at the time, so it's a bit rougher than usual. I try not to sketch on lined paper normally, as the lines don't disappear seamlessly; but it's not really a problem when I create illustrations like this.

And a closeup of the final piece, so that you can get a better idea of the detail I include:


I had some slight technical difficulties with my artblog over the last day that I've since resolved. Sorry for any interruption, but everything should be working now.

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Friday, June 20, 2008

Green Corner Special: Jumping Aena

For quite a while, I've put my comic series, Green Corner, on hold. This wasn't an easy decision for me to make, but I didn't have the time to devote to creating the quality work that I wanted. I opted to temporarily put aside this personal project due to more pressing obligations such as my work as an in-house graphic designer in another town and, in recent months, freelance work.

Since my primary income has switched to freelancing for the time being, I have more time than when I was working on-site for a client as I'm not traveling very much.

I took some time tonight to start on the digital version of a new illustration of the protagonist of Green Corner. I haven't had the chance to fully take advantage of having Illustrator CS3 for this type of work until now. My favourite feature has to be live paint (introduced in CS2).


It took an hour and 35 minutes to draw the linework for this piece, including the tweaking of some details. I don't use live trace for this type of illustration as I usually draw or sketch in pencil. Live trace works better for drawings with stark contrast (e.g. pen and ink). Besides, I like the flexibility of using brushes and tweaking individual paths. I switch between the pen and pencil tools frequently.

Laying the flat colour and adding a couple extra details took 13 and a half minutes. That's a huge difference from the amount of time it would take with the old method that I was using with Illustrator 9. This also means that when I do the shading, it will be pretty quick too. I'm also happy to have a swatch library for my Green Corner swatches, as I previously had to copy and paste or manually input colour values as needed in each file.

I think I still need to tweak Aena's right hand and thigh slightly in this image, but I'm pretty happy with where it's going. I'm not completely sure about the length of her arms either, so I may adjust those as well. I think I need to get into the habit of sketching figures more regularly by hand, as I tend to revise more when I'm out of practice.

I am planning to post an Illustrator tutorial here in the future, for my method of creating pages for Green Corner. I'll be making the tutorial with page seven (I'm still working on linework for page six), and I'll be sure to include notes about the old method I used for colouring and shading. I hope that it will be interesting and educational for those of you not as familiar with Illustrator.

I hope to be creating and sharing more Green Corner artwork in the future. I have missed working on it.

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Hi! My name is Emily.

Welcome to my art blog. I am a freelance graphic designer and illustrator available for work in the Toronto area.

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